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Sr. Mobile Engine Platform Engineer

Level
Level
Austin
Aug 21, 2026
Salary not listed
FullTime

Job Description

Level, a learning technology company, seeks a Sr. Mobile Engine Platform Engineer in Austin. The role centers on a forked Godot engine for a game and learning platform, with emphasis on performance for mobile and other constrained hardware. Work occurs below the application layer to strip, rewrite, and optimize engine components for lower-powered devices.

Responsibilities

  • Examine engine internals to isolate product-required functionality and eliminate, rewrite, or refine excess elements
  • Measure and tune engine and runtime metrics including CPU, GPU, memory usage, binary size, load times, and power consumption
  • Alter core engine and runtime layers to satisfy mobile and constrained-hardware constraints
  • Refine memory allocation, asset streaming, asynchronous loading, texture compression, and rendering pipelines
  • Optimize draw calls, GPU pipelines, shaders, CPU/GPU synchronization, multithreading, and frame pacing
  • Implement platform graphics APIs such as Metal on iOS and Vulkan or OpenGL ES on Android while resolving device-specific issues
  • Reduce startup time, package size, and performance variance across device generations
  • Define architecture and systems choices tailored to hardware limitations
  • Incorporate AI-assisted development tools into engineering processes through active experimentation

Requirements

  • Strong professional C++ background
  • 7+ years of game engine or runtime experience, including work below the gameplay or application layer
  • Shipping experience on iOS and/or Android
  • Direct work with constrained hardware and demonstrated knowledge of mobile hardware limits
  • Proven profiling and optimization across CPU, GPU, memory, load times, asset footprint, binary size, and frame rate
  • Modification of underlying engine or runtime technology rather than feature development on top of an existing engine
  • Debugging of device-specific issues across multiple hardware generations
  • Strong architecture and systems design capabilities
  • For candidates with Unity or Unreal experience: evidence of work below engine abstractions such as native C/C++ development, IL2CPP, native plugins, or engine source modifications
  • Experience stripping, customizing, or optimizing an engine or runtime for specific mobile hardware
  • Godot core contribution, C++ engine development, or mobile/platform contributions
  • Background on a proprietary mobile engine team with deep involvement in memory, rendering, asset systems, platform abstraction, and threading
  • Modification of Unreal Engine source
  • Battery or power optimization and low-end device tuning
  • Hands-on experimentation with AI-assisted development tools

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