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Illustration - Senior Software Engineer (C++)

Senior Software Engineer (C++)

Roblox
Roblox
San Mateo, CA, United States
Sep 8, 2026
Salary not listed

At a glance

  • 3+ years of experience
  • Full time

Job Description

<div class=&quot;content-intro&quot;><p><span style=&quot;font-weight: 400;&quot;>Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.&nbsp;</span></p>

<p><span style=&quot;font-weight: 400;&quot;>At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life.

Our vision

is to reimagine the way people come together, from anywhere in the world, and on any device.</span><strong> </strong><span style=&quot;font-weight: 400;&quot;>We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.&nbsp;</span></p>

<p><span style=&quot;font-weight: 400;&quot;>A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.</span></p></div><p>The Consumer App Foundation team is looking for a Senior Software Engineer to improve Roblox performance across our supported platforms

Our platform is used by over 150M people daily You will work primarily in cross-platform C++ Roblox game engine code, partnering with teams across the company to identify bottlenecks, ship measurable improvements, and prevent regressions over time.</p>

<p>&nbsp;</p>

<p>Our team is responsible for the end-to-end performance of the Roblox client on Android, iOS, macOS, Windows, Xbox, Playstation and TV We tackle the platform’s most difficult technical constraints, ranging from speed and responsiveness to efficiency and stability, to ensure a high-performance experience across all of our devices and platforms.</p>

<p>&nbsp;</p>

<p><strong>You will:</strong></p>

<ul>

<li>Own the end-to-end performance of the Roblox client across all platforms directly moving the needle on our key metrics: TTI, app size, battery usage and more.</li>

<li>Build the benchmarking, profiling, and telemetry systems required to catch regressions early and continue scaling our application even further.</li>

<li>Collaborate closely with stakeholders across Engineering, Product, and Design to evaluate technical tradeoffs, align on company-wide priorities, and execute smooth rollout plans.</li>

<li>Drive deep technical impact by diving into complex, unfamiliar codebases, taking ambitious projects from greenfield MVP to production-grade, and mentoring peers on performance best practices.</li>

</ul>

<p>&nbsp;</p>

<p><strong>You have:</strong></p>

<ul>

<li>3+ years of experience writing high-quality, performant C++ code in large, complex codebases</li>

<li>A proven track record of building reliable measurement, monitoring, or regression prevention systems.</li>

<li>The ability to autonomously navigate complex, ambiguous systems and deliver stable, production-grade software.</li>

<li>Exceptional communication skills to discuss technical trade-offs with both engineering peers and cross-functional partners.</li>

</ul>

<p>&nbsp;</p>

<p><strong>Bonus:</strong></p>

<ul>

<li>Hands-on experience with on-device profiling (iOS and/or Android) to find and measure optimization opportunities.</li>

</ul><div class=&quot;content-pay-transparency&quot;><div class=&quot;pay-input&quot;><div class=&quot;description&quot;><p>For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below

The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand

Therefore, in some circumstances, the actual salary could fall outside of this expected range This pay range is subject to change and may be modified in the future

All full-time employees are also eligible for equity compensation and for benefits as described on <strong><a href=&quot;https://careers.roblox.com/total-rewards&quot;>this page</a></strong>.</p></div><div class=&quot;title&quot;>Annual Salary Range</div><div class=&quot;pay-range&quot;><span>$195,780</span><span class=&quot;divider&quot;>&mdash;</span><span>$242,100 USD</span></div></div></div><div class=&quot;content-conclusion&quot;><p>Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).</p>

<p>Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws

Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.</p>

<p>For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.</p></div>

Software Engineer roles in California average $151,790/year, based on 57 active listings on our database.

See the full California job market report →Software Engineer salaries by state →

Roblox on Oh My Job

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Software Engineer job openings by US stateChoropleth map of Software Engineer job openings across US states, based on active listings in our database. California has the most open positions (240), while Idaho has the fewest among states with active listings (1).
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